🎮 Fiza Pathan — Accessible Educational Games Hub
Four WCAG 2.1 AA-compliant, keyboard-navigable, screen-reader-compatible interactive games for IBDP and IGCSE students. All games are free, browser-based, and require no download, no login, and no special software.
🔓 All games work with: mouse, keyboard, touch screen, and screen readers (NVDA, JAWS, VoiceOver, TalkBack). No time pressure unless stated.
📋 For Parents, Carers & Support Staff — Please Read First
What are these games? These are free educational quizzes and activities for students aged 14–19. They cover topics from the IBDP (International Baccalaureate Diploma Programme) and IGCSE curricula. No registration, no personal data collected, no cost — ever.
Is my child’s device compatible? Yes. All games work on smartphones, tablets, laptops, and desktop computers. They work on Windows, Mac, iOS (iPhone/iPad), and Android. No app to install.
My child has a disability. Can they still play? Yes — these games were built with disability access as the primary design requirement, not an afterthought. See the disability-specific guides below for your child’s needs.
Will my child be stuck or frustrated? No. There is no time limit on any question. Wrong answers are not penalised. The correct answer is always shown after each question so students learn even from mistakes. Students can restart any game as many times as they wish.
Who made these? These games were created by Fiza Pathan, an IBDP and IGCSE educator, as part of her PGCITE teaching portfolio. They are provided freely as a public educational resource.
♿ Guides for Specific Disabilities
Find the guide that matches your child’s needs. Each guide tells you exactly what to do — no technical knowledge needed.
👁 Blind or Partially Sighted Students
Screen reader users (NVDA, JAWS, VoiceOver, TalkBack): Every question, every answer option, and every result is labelled so your screen reader announces it automatically. You do not need to hunt for feedback — it is read aloud the moment it appears.
On iPhone/iPad (VoiceOver): Swipe right with one finger to move to the next item. Double-tap to activate a button or select an answer.
On Android (TalkBack): Swipe right to move between items. Double-tap to select.
For embossed Braille: Download the Braille version of any page using the gold “Download Braille” button (Grade 2 UEB, BRF format, free).
🫳 Students with Physical or Motor Disabilities
No mouse needed. Every game can be played using only the keyboard.
Switch access users: Open the blue Accessibility Hub button (bottom-left of the page) and activate Dwell-Click mode. Your child can then activate any button by hovering over it for 1–3 seconds (the duration is adjustable). No clicking required.
Eye-gaze users: All interactive elements are large (minimum 44×44 pixels) and clearly separated, making them compatible with most eye-gaze software.
📖 Students with Dyslexia or Specific Learning Difficulties (SpLD)
Before starting: Open the blue Accessibility Hub button (bottom-left) and activate Dyslexia Mode. This switches the font to OpenDyslexic and increases letter and word spacing.
Read Aloud: Press Alt + R on a keyboard (or use the Accessibility Hub) to have the page read aloud in a clear British or American English voice. The questions in the games themselves also have audio support built in.
No time pressure: There is no countdown clock on any question. Your child can take as long as they need.
🧠 Students with Autism, ADHD, or Anxiety
Sound environment: Open the blue Accessibility Hub button (bottom-left) and try the Brown Noise or Rain sound environments. Many students with ADHD find that steady background sound helps them stay focused.
Predictable structure: Every game follows the same format — read the question, choose an answer, see the result, move on. There are no pop-ups, no unexpected sounds, and no flashing content.
No failure state: Getting a question wrong does not end the game or show alarming red screens. The correct answer is simply shown, and the game continues.
Focused reading mode: The Accessibility Hub includes a Reading Strip (a highlighted band that follows your scroll position) which can reduce visual overwhelm for students who find pages busy.
🧏 Deaf or Hard of Hearing Students
All four games are fully visual — no audio is required for any game. All feedback (correct/incorrect, scores, instructions) is provided in text and on screen. No sounds play unexpectedly.
A British Sign Language (BSL) and Indian Sign Language (ISL) overlay is available via the gold BSL / ISL button at the bottom-right of the page, powered by SpreadTheSign.
⌨️ How to Use These Games Accessibly
⌨️ Keyboard Navigation (no mouse needed)
| Key | What it does |
|---|---|
| Tab | Move forward to the next button, link, or answer option |
| Shift + Tab | Move backwards to the previous item |
| Enter | Select or click the focused item |
| Space | Activate a button (alternative to Enter) |
| Arrow Keys | Navigate within multiple-choice options or game boards |
| Escape | Close any open dialogue or return to start |
🔊 Screen Reader Users (NVDA, JAWS, VoiceOver)
All game questions and answer options include ARIA labels. Results are announced via ARIA live regions — your screen reader will speak the outcome aloud without you needing to navigate to it.
In VoiceOver (iOS/macOS): swipe right to move through items; double-tap to activate. In TalkBack (Android): swipe right to navigate; double-tap to select.
📱 Mobile & Touch Screen
All games are fully responsive. Tap any answer button to select it. Pinch to zoom if text is small. All touch targets are a minimum of 44×44 pixels (WCAG 2.5.5).
🧠 Tips for Neurodivergent Players
✔ Use the Accessibility Hub (blue button, bottom-left) to activate Dyslexia Mode or the Sound Environment before playing.
✔ Brown Noise or Rain sounds from the Hub can help maintain focus during quizzes.
✔ There is no penalty for wrong answers and no time limit. Play at your own pace.
♿ Accessibility Upgrade — UAIE v2.1
All four games are enhanced by the Universal Adaptive Interface Engine (UAIE) v2.1 — the dark blue circular button at the bottom-left of this page. Key features for game players:
Dwell-Click / Switch Access: Hover over any button for 1–3 seconds (adjustable) to activate it — no click needed. Enables switch-access users to play all four games independently.
Colour Blindness Simulation: View the page under deuteranopia, protanopia, or tritanopia filters to verify colour-coded feedback is distinguishable.
High Contrast Mode: White-on-Black (21:1) and Yellow-on-Black contrast modes for low vision and photosensitivity.
Read Aloud: Press Alt+R or use the Hub to hear the page in British or American English. Supports blind visitors and those with reading difficulties.
AAC Picture Symbol Mode: Navigation links receive emoji symbols when AAC Mode is active, helping non-verbal visitors locate and access the games independently.
🎮 Game 1: Human Acts Quiz for IBDP Students
English Literature · IBDP
About this game: A multiple-choice quiz on Han Kang’s Human Acts (2014), the IBDP English Literature text. Tests comprehension of characters, themes (state violence, trauma, the body, memory), literary techniques, and the historical context of the 1980 Gwangju Uprising.
Multiple Intelligence alignment: Linguistic-Verbal (reading comprehension); Intrapersonal (emotional reflection on trauma and dignity); Existential (deep questions about justice and human suffering).
How to play: Read each question carefully. Select your answer by clicking, tapping, or pressing Enter on the focused option. Feedback appears immediately after each answer. Use “Next Question” to proceed. Your score is displayed at the end. You may retake the quiz as many times as you wish.
Accessibility: All questions and options have ARIA labels. Correct/incorrect feedback is colour-coded AND text-labelled (never colour alone). Fully keyboard navigable. No time limit.
Age / level: IBDP Year 1 & 2, AS & A Level English Literature.
🎮 Game 2: Chinese Civil War Recapitulation Quiz
History · IBDP
About this game: A recapitulation quiz on the Chinese Civil War (1926–1949) for IBDP History. Covers the Nationalist–Communist struggle, key figures (Chiang Kai-shek, Mao Zedong), military campaigns, the Long March, and the factors leading to Communist victory in 1949.
Multiple Intelligence alignment: Logical-Mathematical (cause-and-effect analysis); Visual-Spatial (map-based and timeline questions); Naturalistic (understanding geopolitical environments).
How to play: Answer each question by selecting from the multiple-choice options. Questions test knowledge, comprehension, and analysis at Paper 1 and Paper 2 level. The correct answer is shown after each submission.
Accessibility: All images have descriptive alt text. Feedback is text-based and announced via live region. Works fully with keyboard and screen reader. No time limit.
Age / level: IBDP Year 1 & 2 History; IGCSE History enrichment.
🎮 Game 3: The Online Empire Builder Game
History · Strategy · IBDP / IGCSE
About this game: A strategy-based game where players make decisions about building and managing a historical empire. Tests understanding of economic systems, military strategy, governance, and the factors that cause empires to rise and fall. Grounded in IB History and IGCSE World History themes.
Multiple Intelligence alignment: Bodily-Kinesthetic (active decision-making); Logical-Mathematical (resource management, strategic reasoning); Interpersonal (governance); Naturalistic (territory and environment).
How to play: Read each scenario and select your decision. Each choice affects your empire’s strength, economy, and stability. The game tracks cumulative decisions and presents a final verdict. There is no single “correct” path — different strategies lead to different historical outcomes.
Accessibility: Decision buttons are large, clearly labelled, and keyboard-accessible. Game state announcements use ARIA live regions. All information is text-based — no images required to play.
Age / level: IBDP Year 1 & 2 History; IGCSE History; enrichment for Grades 8–10.
🎮 Game 4: Timeline Challenge — Chinese Civil War 1926–1949
History · IBDP
About this game: A drag-and-arrange (or click-to-place) timeline challenge where players place key events of the Chinese Civil War in correct chronological sequence, from the First United Front (1924) through the proclamation of the People’s Republic of China (1949).
Multiple Intelligence alignment: Visual-Spatial (spatial arrangement of events); Logical-Mathematical (sequential reasoning, cause and effect); Linguistic-Verbal (reading and interpreting historical descriptions).
How to play: Events appear in randomised order. Place each event in the correct position on the timeline. Keyboard users: Tab to an event card; press Enter to “pick up” the card; Tab to the target position; press Enter to “place” it. Touch users: Tap a card to select it, then tap the target slot to place it.
Accessibility: Full keyboard drag-and-drop alternative. All events have text descriptions. ARIA roles ensure screen reader compatibility. Visual indicators supplemented with text labels.
Age / level: IBDP Year 1 & 2 History; IGCSE History enrichment.
📋 Curriculum Alignment & Design Principles
All four games are independently playable — no registration, no data collection, and no cost. They are designed for self-directed formative learning or classroom and tutorial recapitulation.
Each game aligns with at least three of Howard Gardner’s Multiple Intelligences. Students who find traditional reading and writing tasks difficult may engage more strongly with the Empire Builder (strategy) or Timeline Challenge (visual-spatial).
These games are part of Fiza Pathan’s commitment to Universal Design for Learning — the principle that educational content must be accessible to every learner, regardless of disability, neurodiversity, or learning difference. Aligned with UK Teachers’ Standards 4, 5, and Part Two (Professional Conduct).
All games: © 2025–2026 Fiza Pathan • PGCITE Candidate • Master of Theological Studies • WCAG 2.1 Level AA compliant • Tested with NVDA, JAWS, VoiceOver, and TalkBack.